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- Bandit Captain
- Source:5th Edition SRD
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It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.
In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.
More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain’s vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain’s colorful reputation.
Actions
Multiattack: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3)slashing damage.
Show Attribute List
AC
15 (Studded Leather)
Alignment
Any Non-lawful Alignment
CHA
14
CON
14
Challenge Rating
2
DEX
16
HP
65 (10d8+20)
INT
14
Languages
Any Two Languages
Passive Perception
10
Roll 0
Scimitar1d20 + 51d6+3
Roll 1
Dagger1d20 + 51d4+3
STR
15
Saving Throws
Str +4, Dex +5, Wis +2
Size
Medium
Athletics +4, Deception +4
Speed
Type
humanoid (any race)
WIS
11
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{{Size}} {{Type}}, {{Alignment}}
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- Armor Class {{AC}} \n
- Hit Points {{HP}} \n
- Speed {{Speed}} \n
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STR
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{{STR}} ({{data-STR-mod}})
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DEX
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CON
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{{CON}} ({{data-CON-mod}})
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INT
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{{INT}} ({{data-INT-mod}})
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WIS
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{{WIS}} ({{data-WIS-mod}})
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CHA
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{{CHA}} ({{data-CHA-mod}})
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- \n {{#Saving Throws}}
- Saving Throws {{Saving Throws}} {{/Saving Throws}}\n {{#Skills}}
- Skills {{Skills}} {{/Skills}}\n {{#Vulnerabilities}}
- Vulnerabilities {{Vulnerabilities}} {{/Vulnerabilities}}\n {{#Damage Vulnerabilities}}
- Damage Vulnerabilities {{Damage Vulnerabilities}} {{/Damage Vulnerabilities}}\n {{#Resistances}}
- Damage Resistance {{Resistances}} {{/Resistances}}\n {{#Immunities}}
- Damage Immunities {{Immunities}} {{/Immunities}}\n {{#Condition Immunities}}
- Condition Immunities {{Condition Immunities}} {{/Condition Immunities}}\n {{#Passive Perception}}
- Senses {{#Senses}}{{Senses}},{{/Senses}} passive Perception {{Passive Perception}} {{/Passive Perception}}\n {{#Languages}}
- Languages {{Languages}} {{/Languages}}\n
- Challenge {{#Challenge Rating}} {{Challenge Rating}}{{/Challenge Rating}}{{#data-XP}} ({{data-XP}} XP){{/data-XP}} \n
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- {{[Name]}}. {{[Desc]}} \n {{/data-Traits}}\n
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Actions
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- {{[Name]}}. {{[#Type]}}{{[Type]}} {{[Type Attack]}}: {{[/Type]}} \n {{[#Hit Bonus]}}+{{[Hit Bonus]}} to hit,{{[/Hit Bonus]}} {{[#Reach]}}reach {{[Reach]}},{{[/Reach]}} {{[#Target]}}{{[Target]}}.{{[/Target]}} \n {{[#Damage]}}Hit: ({{[Damage]}}){{[/Damage]}} {{[#Damage Type]}}{{[Damage Type]}} damage{{[/Damage Type]}}{{[#Damage 2]}} plus ({{[Damage 2]}}){{[/Damage 2]}}{{[#Damage 2 Type]}}{{[Damage 2 Type]}} damage{{[/Damage 2 Type]}}{{[#Damage]}}.{{[/Damage]}}\n {{[#Desc]}}{{[Desc]}}{{[/Desc]}} \n {{else}}\n {{#Roll 0}}
- {{Roll 0}} {{/Roll 0}}\n {{#Roll 1}}
- {{Roll 1}} {{/Roll 1}}\n {{#Roll 2}}
- {{Roll 2}} {{/Roll 2}}\n {{#Roll 3}}
- {{Roll 3}} {{/Roll 3}}\n {{#Roll 4}}
- {{Roll 4}} {{/Roll 4}}\n {{/data-Actions}}\n
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Reactions
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Legendary Actions
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{{Name}} can take {{data-LANum}} legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.
\n {{else}}\n
{{Name}} can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.
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Mythic Actions
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{{data-MAdesc}}
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- \n {{!data-Mythic Actions}}\n
- {{[Name]}}. {{[Desc]}} \n {{/data-Mythic Actions}}\n
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